1. GENERAL INFO
*FIRST THING TO DO*
The main factor on which the success of the island depends is the number of troops, so you should focus on taking over all mines as soon as possible. According to the type of army you are playing, their maximum number and the highest possible .
T7-T8 = level 5
T9s with insects 8stars and below = level 6
T9s with insects 9stars and above = level 7 and above
For all PVE monster, marching distance impacts difficulty. The further you are away from the target, the more difficult it is to take over the target.
Building Alliance Towers will consume specific items — Clay. By completing the Daily Tasks, Alliance members can add Clay to the Alliance. To develop the Alliance, it needs the efforts of all members! Before server reset into island remember to advice all members to have maximum energy before going into island. And daily rewards should only be claimed once in island itself
1.1 Alliance Resource Node
Different from the original Zone, you can only gather from the Alliance resource Nodes on Lost Island. Each kind of resource has one Resource Node, located in the Safe Zone near the Alliance Blockhouse.
You can also locate the Alliance Resource Nodes via the Search function in the lower left corner of the screen while outside the Anthill, like when you search for regular gathering points.
All Alliance members can gather on the Alliance Resource Nodes at the same time. Each Ruler can send up to 4 troops to gather on the same node. You can tap the Alliance Resource Nodes to open a page where you can see the stationed gathering troops.
1.2 Wild Creatures
There will be various new creatures on island. Unlike in our usual zone, these creatures get harder to kill the further we are from them.
1.3 Anthill enchancement
Prioritize in this sequence for enhancement
Queen > Nest > Troop rallies > Alliance centre > special ant habitat > etc( up to you at this point
1.4 Alliance territory
Block house and towers generates a safe zone which prevents enemies from directly attacking your hill. Ant colonies within said safe zone has thier bonus stats removed.
Teleportation within such zones is free.
1.5 Will resources used in LI be refunded?
Yes 70% of resources used will be refunded at the end of LI during settlement period
100% of dead troops will be returned. This does not include season ants T10 – T11
1.6 Resin management
Keep resin for build day which allows us to score better and easier on SVS. Getting those extra season ants by rushing construction does not make much difference.
1.7 Places to never go offline
Never ever park your ant hill next to Pangolin/objectives and go offline. This inconviences other by increasing their march time.
Clash Zone, unless you plan to get your ant hill burnt down. Dont leave it there 🙂
2. Division of teams & leaders
Builders 2-3
Diplomat- 2-3
War, the rest
3.Stamina & Mudskipper
Stamina
Total energy cost after personal rewards:
300 – mudskipper
100 – insects for the event (5x bunnys, crab, snakes etc)
200 – hornet x20
15 – 3x Towers
40 Fortress – (2 ralies on one unit)
5 – build in barracks
655 stamina in total
1 point of energy regenerates in 6 minutes, 10 stamina = 1 hour
Per day you can collect 240 stamina from on one unit, a total of 960 from regeneration + 400 if you saved stamina the previous day, so 1360.
But for daily activities you need around 740. So you have a lot of energy to save.
Mudskipper
Event with Mudskipper is about beating this monster on the map. important to do at least 20M damage (more then this 20M, dont increase rewards)
it is important that alliance members hit as many times as possible (personal rewards are for 10, max you can hit 15)
Each hit takes 30 stamina, so you have to be careful with your personal actions
To make the best use of stamina, I suggest searching for lizards or Gekkos 1h before the reset, which have time to disappear over 1h and doing a rally with a delayed start. This will allow you to regenerate a few more energy points.
After the reset, it is crucial to do 10 lizards quickly, 3x rally pro I unit 1, and 2x each unit 2 and unit 3.
There will be about 200 stamina left on the units, I suggest making 16 insects which will leave us 40 stamina
Gathering now takes no energy. But i think construction still takes about 5 energy.
In this way, energy is used most efficiently.
After the start of the day, about 8 hours after the reset, we roll back the harvest and complete the missing Hornets. use the remaining stamina on Mudskipper. And we’re sending it back to harvest. repeat the action and try to save stamina for possible help with fortresses or for the construction of towers
For the next days of this event, repeat the action.
4. Tactics
4.1 The “Host & Followers” tactic
The “Host & Followers” tactic is to prepare a plan for the fortress (Residence and Lair) in advance. On each side, it is suggested to set up 2-3 players. This gives us a number of 8 to 12 people who do rally.
When using this tactic, choose Hosts (preferably people with an extra rally slot) to increase the amount. Followers (all players) choose their Host and only join it, preferably with 2 Marches, to give other people a chance to get rewards.
4.2 Rotation Tactic
For those Hosts who does not have sufficient strength for 2 marches use the Troop rotation tactic. After using up stamina for Pro, rotate setup to troop 1. Continue this process downwards until energy is out (preset to avoid time wasting)
4.3 Teleport & save time
After completing rally completing rally, do not wait for troop to return. Instead teleport to another location immediately after attack is complete to cut down on march time.
5.Tower building
5.1 Placing towers
The key to placing towers is placing them with their “corners” to each other, it allows. It covers longer distances for neutral zones.
5.2 In Clash zone
For Clash zones build tower in a way that they overlap to prevent enemy alliances from building over your towers. (Clash Zones are areas where you clash with other alliances)
5.3 Use strongest Formation
For contruction it is best to use your strongest troops to significantly reduce your build time
5.4 Clay management
It is crucial to fill the clay warehouses to Maximum and not spend them for 2 days until the tunnels open when the bonus wears off and the tunnel is taken over, the extra clay will allow you to lift the building limits, and thus instead of 7 towers in the alien zone will build 22 of them (rough number)
Key to faster building is to complete all activities from all members right after reset. The more clay we have the faster we can place the towers.
6. Table of events
Unlocked one day after the beginning of the Competition Period of the Lost Island event.
Unlocks Hornets which are available at mountain-like parts of the map.
Solidity Cooperation
Unlocked 2 days after the First Exploration milestone.
Unlocks Season Hatch
Soldier Ants Colony Occupation Limit +8
Anthill Enhancement
Unlocked 1 day after the Solidity Cooperation milestone.
Unlocks Gecko
Soldier Ants Colony Occupation Limit +8
Adds Hornets Lv.18 to the map
Monster Hunter
Unlocked 1 day after the Anthill Enhancement milestone.
Soldier Ants Colony Occupation Limit +8
Fortress
You can start using Season Lv.11 Soldier Ants
Adds Mudskippers on the map
Soldier Ants Colony Occupation Limit +8
Hornet Infestation
Stationed Troops Difficulty for Tunnels Lv.5 and Lv.6 will be reduced
Soldier Ants Colony Occupation Limit +8
Marsh Challenge
Nothing noticeable.
Deeper Exploration
Increases max level of Wild Creatures, Rally Creatures, and Hornets
Soldier Ants Colony Occupation Limit +8
The Path of Conquest
Stationed Troops Difficulty for Tunnel Lv.7 will be reduced
Soldier Ants Colony Occupation Limit +8
Everything or Nothing
Increases max levels for Wild Creatures and Hornets
Soldier Ants Colony Occupation Limit +8
Occupy Wonders
Stationed Troops Difficulty for Tunnel Lv.9 will be reduced
Soldier Ants Colony Occupation Limit +8
Land of Clash
Stationed Troops Difficulty of Tree of Abundance will be reduced
Soldier Ants Colony Occupation Limit +8
Tree of Abundance
Time-limited anthill skin: Poseidon’s Throne
End of Competition Period of the Lost Island event